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CCEA GCE Mathematics (2210) · Kinematics
Mini-Lesson

Kinematics

This mini-lesson covers the SUVAT equations for constant acceleration, reading displacement–time and velocity–time graphs, vertical motion under gravity, variable acceleration using calculus, and projectiles. Take g = 9.8 m s⁻² throughout.

Where this sits: Unit AS 2: Applied Mathematics — kinematics: motion graphs, constant acceleration formulae, and motion under gravity. Unit A2 2 — variable acceleration using calculus, and projectile motion.

Work through each screen, answer the questions as you go (some are reasoning, some are calculations) and collect ⭐ stars. Press Start when you are ready.

Constant acceleration

The SUVAT equations

v = u + at · s = ut + ½at² · v² = u² + 2as · s = ½(u + v)teach equation LEAVES OUT one variable: s, v, t and a respectively

They apply only when the acceleration is constant. List what you know (s, u, v, a, t), spot the missing one, and pick the equation that omits it.

Worked example — u = 4 m/s, a = 3 m s⁻², t = 5 s

v = u + at = 4 + 3(5) = 19 m/s

s = ut + ½at² = 4(5) + ½(3)(25) = 20 + 37.5 = 57.5 m

Check with s = ½(u + v)t = ½(4 + 19)(5) = 57.5 ✓

Calculate

Final velocity

1A particle starts at 4 m/s and accelerates uniformly at 3 m s⁻² for 5 s. Find its final velocity.
m/s
Hint: v = u + at = 4 + 3 × 5.
Calculate

Displacement

2For the same motion (u = 4 m/s, a = 3 m s⁻², t = 5 s), find the displacement.
m
Hint: s = ut + ½at² = 4(5) + 0.5(3)(5²) = 20 + 37.5.
Graphs

Reading motion graphs

  • Displacement–time graph: the gradient is the velocity. A horizontal line means at rest.
  • Velocity–time graph: the gradient is the acceleration; the area under it is the displacement.

Signed areas: area below the time axis counts as negative displacement (moving backwards). For the total distance, add the moduli of the areas.

Worked example

A car accelerates uniformly from rest to 20 m/s in 8 s, then holds 20 m/s for 12 s.

Distance = ½(8)(20) + 20(12) = 80 + 240 = 320 m (triangle + rectangle)

Gravity

Vertical motion under gravity

Near the Earth's surface a freely-falling body has constant acceleration g = 9.8 m s⁻² downwards (air resistance ignored). Choose a positive direction and be consistent.

Worked example — dropped from rest, 2 s of fall

Take downwards positive: u = 0, a = 9.8, t = 2.

s = ut + ½at² = 0 + ½(9.8)(4) = 19.6 m

Worked example — thrown up at 20 m/s

Take upwards positive: u = 20, a = −9.8, and at the highest point v = 0.

v² = u² + 2as ⇒ 0 = 400 − 19.6s ⇒ s = 400/19.6 = 20.4 m (3 s.f.)

Calculate

Free fall

3A stone is dropped from rest. Taking g = 9.8 m s⁻², how far does it fall in 2 seconds?
m
Hint: s = ut + ½at² with u = 0: s = 0.5 × 9.8 × 2² = 0.5 × 9.8 × 4.
Calculate

Greatest height

4A ball is thrown vertically upwards at 20 m/s. Taking g = 9.8 m s⁻², find the greatest height reached, to 3 significant figures.
m
Hint: At the top v = 0. Using v² = u² + 2as with a = −9.8: 0 = 400 − 19.6s, so s = 400 ÷ 19.6 = 20.408.
Quick check

At the highest point

?A ball is thrown straight up. At its highest point, what are its velocity and acceleration?
A2 skill

Variable acceleration — use calculus

When acceleration is not constant, SUVAT is illegal. Use calculus instead:

v = ds/dt · a = dv/dt = d²s/dt²and backwards: s = ∫v dt · v = ∫a dt (do not forget the constant of integration)
Worked example — s = t³ − 6t² + 9t

v = ds/dt = 3t² − 12t + 9 · a = dv/dt = 6t − 12

The particle is instantaneously at rest when v = 0: 3(t − 1)(t − 3) = 0 ⇒ t = 1 s and t = 3 s.

At t = 1: a = −6 m s⁻² (decelerating).

A2 skill

Projectiles

Treat the horizontal and vertical motions separately. They share only the time.

  • Horizontal: no acceleration ⇒ x = (u cos θ) t.
  • Vertical: acceleration −g ⇒ y = (u sin θ) t − ½gt².
Worked example — u = 25 m/s at 30° above the horizontal

u sin θ = 25 × 0.5 = 12.5 m/s upwards; u cos θ = 25 × 0.866 = 21.65 m/s horizontally.

Time of flight (back to the same height): t = 2u sin θ / g = 25/9.8 = 2.55 s (3 s.f.)

Range = horizontal speed × time = 21.65 × 2.551 = 55.2 m (3 s.f.)

Modelling: we ignore air resistance and treat the projectile as a particle. Real range would be less.

Calculate

Time of flight

5A projectile is launched at 25 m/s at 30° above the horizontal from ground level. Taking g = 9.8 m s⁻², find the time of flight to 3 significant figures.
s
Hint: Vertically: u sin30 = 12.5 m/s up, and it returns to y = 0 when t = 2u sinθ ÷ g = 25 ÷ 9.8 = 2.551 s.
Sort it

Where does it come from on a graph?

Tap a quantity, then tap the graph feature that gives it.

📈 Gradient of a v–t graph

🔲 Area under a v–t graph

📉 Gradient of an s–t graph

Quick check

SUVAT legal?

?A particle has acceleration a = 6t − 12 m s⁻². Can you use v = u + at?
Match it

Which SUVAT equation?

Tap the equation on the left, then the variable it leaves out.

Statement
Answer
Quick check

Projectile independence

?Two identical balls: one is dropped from a height, the other is fired horizontally from the same height at the same instant. Which lands first?
Quick check

Deceleration sign

?A car travelling at +20 m/s decelerates uniformly to rest in 5 s. What is its acceleration?
Examiner traps

Kinematics pitfalls

  • SUVAT only for CONSTANT acceleration. If a depends on t, integrate.
  • Sign of g. If up is positive, a = −9.8. Mixing signs mid-question is fatal.
  • "Distance" vs "displacement" on a v–t graph: areas below the axis are negative displacement but positive distance.
  • At the highest point v = 0, but a = 9.8 m s⁻² still.
  • Projectiles: resolve the initial speed into u cos θ (horizontal) and u sin θ (vertical) — do not use u itself in the vertical equation.
  • Constants of integration are the initial velocity and displacement — find them.
Recap

The big ideas to know

SUVAT (constant a only): v = u + at · s = ut + ½at² · v² = u² + 2as · s = ½(u + v)t

Graphs: s–t gradient = velocity · v–t gradient = acceleration · area under v–t = displacement

Gravity: a = g = 9.8 m s⁻² downwards; choose a positive direction and keep signs consistent

Variable acceleration: differentiate s → v → a, integrate a → v → s (+ constant)

Projectiles: horizontal x = (u cos θ)t · vertical y = (u sin θ)t − ½gt² · time links them

Kinematics describes the motion; Newton's laws explain WHY it happens. Press Finish to see your score.

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