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Edexcel International GCSE Physics (4PH1) · Section 6 — Magnetism and electromagnetism
Mini-Lesson

Magnetism & Electromagnetism

This mini-lesson walks you through the whole of Edexcel International GCSE Physics (4PH1) Section 6: magnets and field lines, electromagnets, the motor effect and Fleming's left-hand rule, electromagnetic induction, generators and transformers.

current (electricity) magnetic field electromagnetism electromagnetic induction

Work through each screen, answer the questions as you go (some are wordy, some are calculations) and collect ⭐ stars. Screens marked Paper 2 only are assessed only on Paper 2 (4PH1/2P). Press Start when you're ready.

6.1 · Units

The units of this section

Section 6 uses three electrical units you should recognise by name and symbol:

A ampere · current V volt · voltage W watt · power

Why these three? Generators induce a voltage (V), that voltage drives a current (A), and transformers move power (W) across the grid — so all three appear in this section.

6.2 · Magnetism

Poles attract and repel

Every magnet has a north (N) and a south (S) pole. The rule for the forces between them:

  • Like poles repel — N and N push apart; S and S push apart.
  • Unlike poles attract — N and S pull together.
  • A magnet also attracts magnetic substances (iron, steel, nickel, cobalt) even though they are not themselves magnets.
NS NS attract →← SN NS repel ← → Unlike poles (N–S) attract · like poles (N–N) repel

Watch out: attraction alone does not prove something is a magnet — an unmagnetised iron nail is attracted by either pole. Only repulsion proves you have a second magnet.

Quick check

Magnet or not?

?Two bars are brought together. One end pushes the other bar away however you turn it. What can you conclude?
6.3 & 6.5 · Hard, soft & induced

Permanent and induced magnets

Put a magnetic material in a magnetic field and magnetism is induced in it — it becomes a temporary magnet. What happens when you remove the field depends on the material:

  • Magnetically hard (e.g. steel) — hard to magnetise but keeps its magnetism. Used for permanent magnets.
  • Magnetically soft (e.g. soft iron) — easy to magnetise but loses its magnetism quickly once the field is removed. Used for electromagnet cores.
Hard (steel) NS field removed → still magnetic Soft (iron) — no poles — field removed → magnetism lost

Memory hook: hard = holds on (permanent); soft lets go. That's exactly why an electromagnet's core is soft iron — you want it to switch off the instant the current stops.

6.4 & 6.6 · Field lines · Practical

Field lines run N → S

A magnetic field line shows the direction of the force on a north pole at that point. Two rules you must get right:

  • Direction: outside the magnet, field lines point from N to S (arrows leave the N pole, enter the S pole).
  • Strength: where lines are closer together the field is stronger — so they bunch up at the poles.
N S N → S Arrows leave N, enter S · lines densest (field strongest) at the poles
Practical (6.6): plot this pattern with a small plotting compass or iron filings around a bar magnet.

Common mistake: drawing arrows pointing into the N pole. Outside the magnet they always go N → S; field lines never cross and never have gaps.

Quick check

Which way do the arrows point?

?On a field-line diagram of a single bar magnet, in which direction do the arrows on the lines point outside the magnet?
6.7 · Uniform field

Making a uniform field

Place two bar magnets with opposite poles facing (N facing S) a small gap apart. Between them the field lines run straight, parallel and evenly spaced from the N pole of one to the S pole of the other — a uniform field (same strength and direction everywhere in the gap).

N S Lines run N → S, parallel and evenly spaced = uniform field
6.8 · Electromagnetism

A current makes a magnetic field

Whenever an electric current flows in a conductor, it creates a magnetic field around it. For a straight wire the field is a set of concentric circles centred on the wire.

The right-hand grip rule gives the direction: point your right thumb along the conventional current, and your curled fingers show the way the field circles round.

Current OUT of page (⊙) → field anticlockwise Current INTO page (⊗) → field clockwise
A dot (⊙) = current coming toward you; a cross (⊗) = current going away. Reverse the current and the field circles reverse.
6.9 & 6.10 · Paper 2 only

Solenoids and electromagnets

Wind the wire into a coil (solenoid) and the circular fields add up to give a field just like a bar magnet — with a clear N end and S end. Wrap that coil around a soft-iron core and you have an electromagnet you can switch on and off, make stronger, or reverse.

N S Outside the solenoid, like a bar magnet, the field runs N → S
An electromagnet = solenoid + soft-iron core. Increase the field by more turns, more current, or a soft-iron core. (A flat circular coil gives a similar two-sided N/S field.)

Why soft iron? It magnetises strongly while the current flows but loses its magnetism the instant you switch off — letting the electromagnet release whatever it was holding.

Match up

Field shape → source

Tap a field description on the left, then its source on the right.

6.11 · Paper 2 only

A force on moving charges

A moving charge is a current. So a charged particle moving through a magnetic field feels a force — but only if it is not moving parallel to the field.

  • Move across the field lines → there is a force (it gets deflected).
  • Move parallel to the field lines → no force at all.
field B → + moves across → deflected + moves along field → no force
6.12 & 6.13 · The motor effect

Force on a current-carrying wire

Put a current-carrying wire in a magnetic field and it experiences a force. The wire's own circular field and the magnet's field combine — strong on one side, weak on the other — pushing the wire. This is the motor effect.

Fleming's left-hand rule predicts the force direction (when current is perpendicular to the field). Hold the left hand with thumb and first two fingers at right angles:

thuMb = Motion / Force First finger = Field (N → S) seCond finger = Current
LEFT hand: thuMb = Motion (force), First finger = Field (N→S), seCond finger = Current. All three are mutually perpendicular.

Application (6.12): this same force runs d.c. motors and loudspeakers — a coil in a field is pushed, so a motor spins or a speaker cone vibrates to make sound.

Quick check

Apply the left-hand rule

?Which hand and which fingers does Fleming's rule for the motor effect use, and what does the thumb show?
6.14 · Changing the force

What changes the force?

The size and direction of the force on the wire depend on the current and the field:

  • Bigger current → bigger force.
  • Stronger magnetic field → bigger force.
  • Reverse the current or reverse the field → the force reverses direction. (Reverse both and it stays the same.)
wire ⊥ field → force is MAX wire ∥ field → force is ZERO
The force is greatest when the wire is at 90° to the field, and zero when the wire lies along the field.

Common mistake: assuming the force is always there. If the wire runs parallel to the field, there is no force — the motor effect needs the current to cut across the field lines.

Sort it

Bigger, reversed, or no force?

Tap what happens to the motor-effect force in each case.

6.12 · The d.c. motor

How a d.c. motor spins

A coil sits between the poles of a magnet. Current flows in opposite directions on the two sides of the coil, so by Fleming's left-hand rule the forces are opposite — one side pushed up, the other down. That couple makes the coil rotate.

N S split-ring commutator force up force down
The split-ring commutator swaps the current direction every half turn, so the coil keeps spinning the same way. Speed it up with more current, a stronger field, or more turns.
6.15 · Electromagnetic induction

The generator effect

Run the motor effect in reverse: move a conductor through a magnetic field (or change a field through a coil) and a voltage is induced. If the circuit is complete, that voltage drives a current. This is electromagnetic induction (the generator effect).

The induced voltage is bigger when you:

  • move the conductor (or magnet) faster;
  • use a stronger magnetic field;
  • use more turns / a longer length of wire in the field.
S N push in V meter deflects
Move the magnet faster → larger deflection. Hold it still inside the coil → reading drops to zero.

Key idea: induction needs a changing field — relative motion between magnet and coil. A stationary magnet, no matter how strong, induces nothing.

Quick check

When is a voltage induced?

?A bar magnet is held completely still inside a coil connected to a voltmeter. What does the meter read?
6.16 · The a.c. generator

Generating electricity

Keep that change going continuously: rotate a magnet inside a coil, or rotate a coil inside a magnetic field. As it turns, the field through the coil keeps changing, so a voltage — and current — is induced. Because the coil cuts the field one way then the other each half-turn, the output is alternating (an a.c. generator / alternator).

N S slip rings + brushes alternating output (a.c.)
Increase the output voltage with a stronger magnet, more turns / larger area, or a faster rotation.
6.17 & 6.18 · Paper 2 only

Transformers change voltage

A transformer has two coils — primary (Np turns) and secondary (Ns turns) — wound on a soft-iron core. An alternating voltage in the primary makes a changing magnetic field in the core; the core carries it to the secondary, where it induces an alternating voltage (this is mutual induction).

soft-iron core primary Np turns a.c. in (Vp) secondary Ns turns a.c. out (Vs) More turns on secondary = step-up · Fewer = step-down

National Grid (6.18): step-up transformers raise the voltage for transmission — higher voltage means lower current, so far less power is wasted heating the cables. Step-down transformers then lower it to safe values for homes.

6.19 · Paper 2 only

The transformer equation

The ratio of voltages equals the ratio of turns:

Vp / Vs = Np / Nsprimary voltage ÷ secondary voltage = primary turns ÷ secondary turns

Crucial misconception: transformers only work on alternating current (a.c.). A steady d.c. supply gives a constant field in the core — nothing changes, so no voltage is induced in the secondary. No changing field, no transformer action.

Worked example

A transformer has Np = 400 turns, Ns = 100 turns, primary voltage Vp = 230 V.

Vs = Vp × Ns ÷ Np = 230 × 100 ÷ 400 = 57.5 V (a step-down transformer).

Calculate

Your turn — turns ratio

1A transformer has a primary of 200 turns at 12 V. The secondary has 800 turns. Calculate the secondary (output) voltage.
V
Hint: Vs = Vp × Ns ÷ Np = 12 × 800 ÷ 200.
Calculate

Your turn — find the turns

2A step-down transformer takes 240 V on a 600-turn primary and outputs 40 V. How many turns are on the secondary coil?
turns
Hint: Ns = Np × Vs ÷ Vp = 600 × 40 ÷ 240.
6.20 · Paper 2 only

A 100% efficient transformer

If a transformer is 100% efficient, no power is lost, so the power in equals the power out:

Vp Ip = Vs Isinput power = output power (for 100% efficiency)

This is why stepping voltage up lowers the current. If you raise Vs, then Is must fall to keep the product equal — and lower current is exactly what cuts transmission losses on power lines.

Worked example

A transformer outputs 20 V at 3 A. Its primary voltage is 240 V. Assuming 100% efficiency, find the primary current.

Ip = Vs Is ÷ Vp = (20 × 3) ÷ 240 = 60 ÷ 240 = 0.25 A

Calculate

Your turn — power in = power out

3A 100% efficient transformer has a primary of 230 V drawing 2 A. Its secondary voltage is 46 V. Calculate the secondary (output) current.
A
Hint: Vp Ip = Vs Is, so Is = (230 × 2) ÷ 46.
Recap

Section 6 at a glance

Magnets (6.2–6.7): like repel, unlike attract; hard keeps / soft loses magnetism; field lines run N → S, densest at poles; two opposite poles → uniform field.

Electromagnetism (6.8–6.11): current makes a field — concentric circles (right-hand grip), bar-magnet field for a solenoid; soft-iron-cored electromagnet; force on a moving charge (not parallel to field).

Motor effect (6.12–6.14): force on a current in a field; Fleming's LEFT hand (thuMb = Motion, First = Field, seCond = Current); bigger with more current / stronger field; reverses if either reverses; runs d.c. motors & loudspeakers.

Induction (6.15–6.16): a changing field / relative motion induces a voltage; faster, stronger, more turns → bigger; a.c. generator.

Transformers (6.17–6.20): a.c. only; Vp/Vs = Np/Ns; for 100% efficiency VpIp = VsIs; step-up for transmission, step-down for homes.

You've covered the whole of 4PH1 Section 6. Press Finish to see your score.

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