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IB Diploma Design Technology HL ยท User-Centred Design
Mini-Lesson

User-Centred Design

This HL mini-lesson covers Topic 7 โ€” User-centred design (UCD): designing around real users, usability, inclusive vs exclusive design, user-research methods, and user trials.

user research test & iterate

Work through each screen, answer the questions as you go (some are wordy, some are calculations) and collect โญ stars. Press Start when you are ready.

HL ยท Topic 7 ยท UCD

Putting the user first

User-centred design (UCD) places the needs, wants and limitations of real users at the centre of every stage of the design cycle. Instead of assuming what users want, designers research, involve and test with them.

UCD is iterative: research the user, design, test with users, then refine โ€” repeating until the product genuinely works for them.

Key idea: designers are rarely typical users. UCD guards against designing only for yourself and ignoring how others will actually interact with the product.

Quick check

The UCD principle

?What is the central principle of user-centred design?
HL ยท usability

Measuring usability

Usability is how effectively, efficiently and satisfyingly users achieve their goals. It can be measured, for example by the task success rate.

success rate = (users who succeed รท users tested) ร— 100higher is better usability
Worked example

Of 20 users, 18 complete the task unaided.

success rate = (18 รท 20) ร— 100 = 90%

Calculate

Your turn โ€” success rate

1In a usability test, 18 of 20 users complete the checkout without help. Calculate the task success rate.
%
Hint: (18 รท 20) ร— 100.
Calculate

Your turn โ€” error rate

2Across 40 task attempts, users made 12 errors. Calculate the error rate as a percentage of attempts.
%
Hint: (12 รท 40) ร— 100.
HL ยท inclusive design

Inclusive & exclusive design

Inclusive design aims to make products usable by as many people as possible โ€” including older users and those with impairments โ€” without special adaptation. Exclusive design (often unintentional) shuts some users out, e.g. controls too small for arthritic hands.

UCD goes beyond usability to consider accessibility, emotion and context of use โ€” how a product makes people feel and how it fits into their lives.

Watch out: designing for the average user (50th percentile) alone often excludes the extremes. Inclusive design deliberately considers the range.

Quick check

Inclusive design

?A kettle is given a large, easy-grip handle and clear high-contrast markings so more people can use it safely. This is an example of:
Sort it

Which research method?

Tap a method, then tap its type.

๐Ÿ—ฃ๏ธ Qualitative

๐Ÿ“Š Quantitative

๐Ÿงช Usability test

HL ยท research & trials

User research & trials

Designers gather user data in two broad ways: qualitative methods (interviews, focus groups, observation) give rich opinions and reasons; quantitative methods (large questionnaires, analytics) give measurable numbers across many users.

A user trial puts a working product or prototype in the hands of real users in a real context, and observes how they get on. It reveals problems designers cannot predict from the studio.

Key idea: combine both โ€” numbers show what happens; qualitative work shows why. Together they guide the next iteration.

Quick check

Qualitative or quantitative?

?A team runs in-depth interviews to understand why users abandon an app. This data is best described as:
Match it

Match the UCD term

Tap a description on the left, then its term on the right.

Description
Term
Quick check

Why user trials?

?What is the main benefit of running a user trial with a working prototype?
HL ยท Topic 7 ยท deeper

The UCD cycle

UCD is iterative: understand the context of use, specify user requirements, design solutions, then evaluate against requirements with real users โ€” looping until the product meets their needs. Users are involved throughout, not just at the end.

Key idea: evaluation feeds straight back into the next design round; UCD is never a single pass.

HL ยท deeper

Personas & scenarios

Designers turn research into personas (believable fictional users based on real data) and scenarios (stories of how they would use the product). These keep the whole team focused on concrete users rather than a vague "average person".

A persona captures goals, abilities and frustrations, guiding decisions about features and interface.

HL ยท deeper

Beyond usability: user experience

Modern UCD extends past efficiency to the whole user experience (UX): how satisfying, trustworthy and even enjoyable a product is. Emotional response and first impressions shape whether people keep using it.

Watch out: a usable product can still fail if it feels frustrating, ugly or untrustworthy.

HL ยท deeper

Inclusive design in practice

Inclusive design considers the full range of human ability โ€” vision, hearing, dexterity, cognition. Features that help people with impairments (large text, clear contrast, simple layouts) usually help everyone, a principle called the "curb-cut effect".

Designing inclusively widens the market and improves usability for all.

HL ยท deeper

Choosing research methods

No single method is enough. Qualitative work (interviews, observation) reveals why; quantitative work (surveys, analytics, usability metrics) reveals how much. Designers triangulate several methods to reduce bias and build a full picture.

Key idea: combine methods โ€” numbers plus reasons โ€” before committing to a design change.

Recap

The big ideas to know

UCD: understanding real users' needs, wants and limits drives every design decision.

Usability: how easily users learn and complete tasks โ€” measured by success rate, error rate and time.

Inclusive vs exclusive: inclusive design widens access; exclusive design shuts users out.

Research methods: qualitative (interviews, focus groups) and quantitative (questionnaires, analytics).

User trials: observing real users reveals problems designers miss.

You have worked through User-Centred Design for IB Diploma Design Technology HL. Press Finish to see your score.

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