OCR section 3.02 describes motion. You need the suvat equations for constant acceleration, velocity–time graphs, calculus for when acceleration varies, and projectiles in two dimensions.
Throughout, take g = 9.8 m/sΒ² downwards. Work through each screen, answer the questions as you go and collect ⭐ stars. Press Start when you're ready.
Five quantities: s (displacement), u (initial velocity), v (final velocity), a (acceleration), t (time). Each equation leaves one of them out β so list what you know, spot what is missing, and pick the equation accordingly.
v = u + at = 4 + 2(5) = 14 m/s.
s = ut + ½at² = 4(5) + ½(2)(25) = 20 + 25 = 45 m.
Check with a fourth equation: s = ½(u + v)t = ½(4 + 14)(5) = ½(18)(5) = 45 m. ✓
Set a positive direction and stick to it. If ‘up’ is positive then a = −9.8, and a downward displacement comes out negative. Sign errors are the single biggest source of lost marks in this topic.
Ignoring air resistance, an object in free flight has a constant acceleration of g = 9.8 m/s² vertically downwards β so suvat applies.
Take up as positive: u = +21, a = −9.8.
At the highest point, v = 0. That is the key insight.
v² = u² + 2as ⇒ 0 = 21² + 2(−9.8)s ⇒ 0 = 441 − 19.6s.
s = 441 / 19.6 = 22.5 m.
Time to the top: v = u + at ⇒ 0 = 21 − 9.8t ⇒ t = 2.14 s.
At the top, the velocity is zero but the acceleration is not. Gravity is still pulling at 9.8 m/s² downwards β that is exactly why the ball does not stay up there.
Graphs turn kinematics into geometry.
A car accelerates uniformly from 0 to 20 m/s in 8 s, holds 20 m/s for 10 s, then decelerates uniformly to rest in 4 s.
The graph is a trapezium. Total time = 22 s; the parallel sides are the top (10 s) and the base (22 s), and the height is 20 m/s.
Displacement = area = ½(10 + 22) × 20 = ½(32)(20) = 320 m.
Area below the time axis is negative displacement β the object is going backwards. To find the total distance travelled, add the magnitudes of the areas instead.
When the acceleration changes, suvat is useless. Use calculus instead.
Acceleration at t = 2: a = dv/dt = 6t − 8. At t = 2: a = 12 − 8 = 4 m/s².
Displacement from t = 0 to t = 3:
s = ∫ from 0 to 3 of (3t² − 8t + 5) dt = [t³ − 4t² + 5t] from 0 to 3
= (27 − 36 + 15) − 0 = 6 m.
Displacement is not always distance. Here 3t² − 8t + 5 = (3t − 5)(t − 1), so v is negative between t = 1 and t = 5/3 β the particle briefly reverses. The integral gives the net displacement of 6 m. For the total distance you must split the integral at t = 1 and t = 5/3 and add the magnitudes.
A projectile is in free flight under gravity alone. The trick is to treat the horizontal and vertical motions completely separately β they share only the time.
Resolve the initial velocity:
Horizontal: ux = 20 cos 30° = 20 × 0.8660 = 17.32 m/s (constant throughout).
Vertical: uy = 20 sin 30° = 20 × 0.5 = 10 m/s.
Time of flight (vertical displacement returns to 0): using s = ut + ½at² with s = 0:
0 = 10t − 4.9t² = t(10 − 4.9t) ⇒ t = 0 (the launch) or t = 10/4.9 = 2.041 s.
Range = horizontal velocity × time = 17.32 × 2.041 = 35.3 m (3 s.f.).
At the highest point the vertical velocity is zero β but the horizontal velocity is not. The projectile is still travelling at 17.32 m/s sideways at the top of its arc. Saying ‘the velocity is zero at the top’ is wrong, and costs marks.
Tap a situation, then tap the type of acceleration it has.
Each suvat equation leaves out one variable. Tap the equation, then the variable it is missing.
suvat: v = u + at; s = ut + ½at²; v² = u² + 2as; s = ½(u + v)t β constant a only
Signs: choose a positive direction and declare it; up positive ⇒ a = −9.8
Graphs: v–t gradient = acceleration; v–t area = displacement
Calculus: v = ds/dt, a = dv/dt; s = ∫v dt β use whenever a varies
Displacement vs distance: if v changes sign, split the integral to get distance
Projectiles: horizontal a = 0 (constant velocity); vertical a = −9.8; time links them
At the top: vertical velocity = 0, horizontal velocity unchanged, acceleration still 9.8 down
That is OCR 3.02 β and forces are what cause all of it. Press Finish to see your score.
You've worked through Kinematics for OCR A-level Mathematics A. 🎉
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