This mini-lesson covers OCR's Biomechanics: Newton's laws in sport, force, momentum and impulse, the three lever systems and mechanical advantage, projectile motion, angular motion, and the fluid mechanics of drag, lift and spin.
Work through each screen, answer the questions (some wordy, some calculations you must recompute) and collect ⭐ stars. Press Start when you're ready.
Linear motion · Newton's laws
Newton's three laws of motion
Newton's laws underpin every technique. Learn the law and match it to a movement:
1st law — law of inertia: a body remains at rest or moving uniformly until a net external force acts. A curling stone glides in a straight line until friction or a sweeper's action changes it.
2nd law — law of acceleration: acceleration is proportional to the force and inversely proportional to mass, giving F = ma (force is proportional to the rate of change of momentum). A harder golf strike accelerates the ball more.
3rd law — law of reaction: every action has an equal and opposite reaction. A basketball player pushes down into the floor to jump; the floor pushes up with an equal reaction force.
Exam tip: examiners want the law named, the force identified and the sporting effect described — three marks, three parts.
Quick check
Name the law
?A high-jumper plants their foot and pushes down hard into the runway; the ground pushes back and launches them upward. Which of Newton's laws explains the upward drive?
Linear motion · F = ma
Force and Newton's second law
A force is a push or pull measured in newtons (N) that alters an object's motion. Its size is fixed by Newton's second law:
F = m × aF = force (N) · m = mass (kg) · a = acceleration (m/s²)
Because force is proportional to the rate of change of momentum, the same mass accelerates more when a larger net force acts. A heavier player therefore needs more force to reach the same acceleration.
Net force: only the resultant (net) force accelerates a body. Balanced forces (equal and opposite) produce no acceleration.
Calculate
Your turn — resultant force
1A prop forward of mass 90 kg drives forward with an acceleration of 2 m/s². Calculate the resultant force, in newtons.
N
Working
F = m × a
F = 90 kg × 2 m/s²
F = 180 N
Hint: F = m × a = 90 × 2.
Linear motion · momentum & impulse
Momentum and impulse
Linear momentum is mass multiplied by velocity — how hard a moving body is to stop:
p = m × vp = momentum (kg·m/s) · m = mass (kg) · v = velocity (m/s)
Impulse equals force multiplied by the time it acts, and it produces the change in momentum. Coaches use impulse two ways: increase it to speed up (long drive phase), or spread it over more time to cushion a landing and cut the peak force.
Impulse = F × t = change in momentumbending the knees on landing lengthens t, so the force felt falls
Impulse–momentum graphs: for a runner's foot strike, area above the time axis is positive (accelerating) impulse; area below is negative (braking) impulse. Net positive = speeding up.
Calculate
Your turn — momentum
2A speed skater of mass 70 kg travels at 8 m/s. Calculate their momentum in kg·m/s.
kg·m/s
Working
p = m × v
p = 70 kg × 8 m/s
p = 560 kg·m/s
Hint: p = m × v = 70 × 8.
Quick check
Softer landings
?A gymnast is taught to bend the knees and roll on landing rather than land rigidly. Using the impulse–momentum relationship, why does this protect the joints?
Levers · three systems
Lever systems in the body
Every lever has a fulcrum (F, the pivot/joint), an effort (E, the muscle force) and a load/resistance (R, the weight). The middle component names the class:
First class — Fulcrum central (E–F–R). Example: the triceps extending the elbow; nodding the head at the atlanto-occipital joint.
Second class — Resistance central (F–R–E). Example: standing on tip-toe (plantar-flexion) — the ball of the foot is the fulcrum, body weight the load, calf muscles the effort. High force output.
Third class — Effort central (F–E–R). Example: the biceps flexing the elbow in a dumbbell curl. This is the body's most common lever and favours speed and range.
Recall trick: the numbers 1-2-3 point to the middle component F-R-E. First = Fulcrum, second = Resistance, third = Effort.
Levers · mechanical advantage
Mechanical advantage
Mechanical advantage (MA) is the ratio of the two lever arms, and it decides whether a lever is built for strength or for speed:
MA = effort arm ÷ resistance armeffort arm = fulcrum→effort distance · resistance arm = fulcrum→load distance
MA > 1 — effort arm longer than resistance arm; a small effort overcomes a large load (second-class levers, tip-toe raise).
MA < 1 — resistance arm longer; more muscular effort is needed, but the end of the lever moves quickly over a wide range (third-class levers, elbow flexion in a throw).
Design trade-off: long limbs give a big resistance arm (low MA) but high end-point speed — useful for throwers and strikers who want racket or club-head velocity.
Sort it
Which lever system?
Tap a statement, then tap the lever class it belongs to.
① First (E–F–R)
② Second (F–R–E)
③ Third (F–E–R)
Calculate
Your turn — mechanical advantage
3In a third-class lever (the biceps at the elbow) the effort arm is 3 cm and the resistance arm is 30 cm. Calculate the mechanical advantage.
(no units)
Working
MA = effort arm ÷ resistance arm
MA = 3 cm ÷ 30 cm
MA = 0.1 (MA < 1, so it favours speed and range, not force)
Hint: MA = 3 ÷ 30.
Quick check
Built for force
?Rising onto the toes to lift the whole body is a second-class lever with a mechanical advantage greater than 1. What does this tell you about the movement?
Projectile motion
Projectile motion
A launched body — a javelin, a diver, a basketball — follows a parabola. We treat its motion as two independent components of the release velocity:
Horizontal velocity stays constant; gravity acts only on the vertical component.
Three release factors govern the flight path: the speed, the angle, and the height of release. A high release point lets a lower, flatter angle still maximise distance.
Calculate
Your turn — horizontal component
4A ball is released at 10 m/s at an angle of 60° above the horizontal. Calculate the horizontal component of its release velocity. (Use cos60° = 0.5.)
m/s
Working
horizontal = v·cosθ
= 10 × cos60° = 10 × 0.5
= 5 m/s
Hint: horizontal = v·cosθ = 10 × 0.5.
Angular motion
Angular motion & conserving spin
Rotating athletes — a diver's tuck, a trampolinist's twist — obey the rules of angular motion:
Moment of inertia — the resistance of a rotating body to a change in its angular motion. It grows when mass is spread further from the axis (a layout position) and shrinks when mass is tucked in close.
Angular momentum = moment of inertia × angular velocity. Once airborne, with no external torque, angular momentum is conserved.
So a diver leaves the board with fixed angular momentum, then tucks to cut the moment of inertia; angular velocity rises and they somersault quickly. Opening out before entry raises the moment of inertia and slows the rotation for a clean entry.
Key phrase: "moment of inertia down, angular velocity up" — the conservation of angular momentum in one line.
Quick check
Quicker somersault
?A diver leaves the board and pulls into a tight tuck. What happens to the rate of rotation, and why?
Fluid mechanics
Fluid mechanics: drag, lift & spin
Objects moving through air or water experience fluid forces that a smart performer manages:
Drag — resistance acting against motion through a fluid. A skier in a tuck or a swimmer holding a streamlined line reduces frontal area and surface friction to cut drag.
Lift & the Bernoulli principle — where a fluid flows faster, its pressure is lower. Angling a discus or ski-jumper's body so air moves faster over the top creates a lower pressure above and an upward lift force.
The Magnus effect — a spinning ball speeds the air on one side and slows it on the other, so pressure differs across the ball and its path curves. A footballer's sidespin bends a free kick around the wall.
Two sides of one coin: sprint and downhill athletes fight to reduce drag, while throwers and ball players use lift and the Magnus effect to gain distance or swerve.
Match it
Match each term to its meaning
Tap a term on the left, then its matching definition on the right.
Term
Meaning
Recap
The big ideas to know
Newton: 1st = inertia · 2nd = F = ma · 3rd = equal and opposite reaction (ground reaction force)
Momentum: p = m × v · impulse = F × t = change in momentum (bend knees → longer t → smaller force)
Levers: 1-2-3 → F-R-E in the middle · 2nd class = high MA (force) · 3rd class = MA < 1 (speed/range), most common